The party is enjoying the famous bazaar on the outskirts of the city of Keldath, a day’s journey from Stoneshadow, the village where Grayl lived as a boy after the death of his mother. The crowds are heavy today, and suddenly they are jostled as a beautiful young woman with black hair shoves past them. A dwarf—a man with braided beard and scarred face and arm–presses through the crowd after her, calling anxiously for her to stop. She climbs atop the town crier’s stand, raising her hands above her head.
Suddenly, the crowd shrinks back from the figures appearing abruptly before the stand. In the vision, a massively built warrior fights for his life against an onslaught of dozens of ogres that seem but the vanguard of a wave of hundreds of them. Off to one side, gloating, is a regally dressed man bearing a shield on which is affixed the crest of the House of Cernawyn. Even at this distance, you can feel a flicker of horror that someone from the line of the present ruling House would betray such a valiant warrior. The feeling comes from outside you, as if generated as part of the vision.
The crowd nearest the stand is obviously more affected than you, appalled and terrified by what they see, and they storm the crier’s stand. The dwarf is shoved backward into the party by the city guards, who storm the stage and Jon recognizes him as Davin Orccleaver. The vision stops abruptly as two guards grab the woman while others stave off the mob. Davin demands to know where the guards are taking her. She seems to be unconscious at this point. They say, “We’re taking her to the administration building. That vision or whatever she was projecting was treasonous. The governor needs to know about this.”
At this moment, the dwarf spies Jon and recognition dawns. “Help me, Jon,” he says. “I’m Mistress Palethorpe’s bodyguard and I can’t let anything happen to her or her uncle might turn me into a … a halfling or something. I don’t think I can handle all of the guards alone. The governor’s paranoid about anything that can remotely be construed as treasonous. He’ll hang her without a trial.”
And thus began the first adventure of our gaming group. I called it the Sachov Saga. It was far too complicated (the adventures I create tend to be, but I’m getting better), but it was the first time two members of the group had played Dungeons and Dragons, and we had a lot of fun. It was also the first time they met each other. They soon began dating, fell in love, got married and have two beautiful daughters who know what you do with monsters: Kill them and take their stuff. We’ve all (including my husband) been through a lot together, and they’re my best friends.
And to think it all started with a roll of the dice and a few character sheets.
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