Y is for Yugoloth #AtoZChallenge

Nycaloth and Mezzaloth by Wayne Reynolds

Nycaloth and Mezzaloth by Wayne Reynolds

The yugoloth is a category of monster, more specifically, a type of demon, that appeared in the Dungeons & Dragons adventure module by Wolfgang Baur and Gwendolyn Kestrel, Expedition to the Demonweb Pits. I ran this game (or was gamemaster, if you’re not familiar with gaming terminology) for my group a few years ago.

But that’s not really the point of this post. I know some of you following my A to Z posts about gaming don’t know a lot about roleplaying games, so I thought I’d explain a little about monsters. After all, one of the main points of gaming is to “kill monsters and take their stuff.” What are these monsters and why do we kill them?

“Monster” is a generic term for any opponent faced by the player characters. A monster could be a human bandit armed with a spiked club, or a big ugly stone giant ready to hurl rocks down on the unsuspecting adventurers. Monsters come singly or in groups, depending on the size of the adventuring party or the whims of the gamemaster. Some monsters even have magical powers that make them challenging for the adventurers to defeat (and for the gamemaster to play the part of).

And why kill them? 1) Because monsters have treasure. Sometimes it makes no sense (where would a giant frog carry 20 gold pieces? Yeah, yeah, he swallowed them, whatever), but each description of the monster in whatever game system you’re using (particularly Dungeons & Dragons and Pathfinder) includes how much treasure the monster carries. Player characters divide up the money, jewels, weaponry and other treasure to buy better armor and weaponry, pay off debts or finance castles.

2) Because monsters give you experience points. I talked about that in X is for XP.

I hope this has helped shed a little light on the subject of monsters. We have one more letter to go! Come back for that!

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T is for Telling Stories #AtoZChallenge

my other hobby ii

my other hobby ii (Photo credit: Laenulfean)

The whole point of this month’s journey into my world of roleplaying gaming is telling stories. Whether it’s mildew emanating from the wet dungeon walls or swashbuckling paragoblins dueling to the death, hacking and slashing through ranks of gnolls or parrying and thrusting with clever words, the shared story is the thing.

Roleplaying is a unique form of game in this respect. A group of people build from a starting premise concocted by the gamemaster (or found in a purchased adventure book), each adding her or his own personal touch to the experience. No two gaming sessions, even with the same printed adventure, will be the same. A party consisting of all gnomes will be quite a different party than one mixing a half-orc barbarian, an elf ranger, a human bard and a tiefling sorcerer. Each character/race combination brings special skills and abilities, just as each player does.

I’m a fiction writer, so when I play a game, I like to keep up with what happened each session. In the past, I kept a running log using a (tape, later digital) recorder and transcribed them. That sounds a bit obsessive to me even now, but I saw it as a way to preserve the story, to relive good times with close friends in the future.

If you’ve never played a roleplaying game before, don’t dismiss it out of hand as something only for children. Especially if you like story, you should join the group creative experience. You’ll have a great time!

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