Y is for Yugoloth #AtoZChallenge

Nycaloth and Mezzaloth by Wayne Reynolds

Nycaloth and Mezzaloth by Wayne Reynolds

The yugoloth is a category of monster, more specifically, a type of demon, that appeared in the Dungeons & Dragons adventure module by Wolfgang Baur and Gwendolyn Kestrel, Expedition to the Demonweb Pits. I ran this game (or was gamemaster, if you’re not familiar with gaming terminology) for my group a few years ago.

But that’s not really the point of this post. I know some of you following my A to Z posts about gaming don’t know a lot about roleplaying games, so I thought I’d explain a little about monsters. After all, one of the main points of gaming is to “kill monsters and take their stuff.” What are these monsters and why do we kill them?

“Monster” is a generic term for any opponent faced by the player characters. A monster could be a human bandit armed with a spiked club, or a big ugly stone giant ready to hurl rocks down on the unsuspecting adventurers. Monsters come singly or in groups, depending on the size of the adventuring party or the whims of the gamemaster. Some monsters even have magical powers that make them challenging for the adventurers to defeat (and for the gamemaster to play the part of).

And why kill them? 1) Because monsters have treasure. Sometimes it makes no sense (where would a giant frog carry 20 gold pieces? Yeah, yeah, he swallowed them, whatever), but each description of the monster in whatever game system you’re using (particularly Dungeons & Dragons and Pathfinder) includes how much treasure the monster carries. Player characters divide up the money, jewels, weaponry and other treasure to buy better armor and weaponry, pay off debts or finance castles.

2) Because monsters give you experience points. I talked about that in X is for XP.

I hope this has helped shed a little light on the subject of monsters. We have one more letter to go! Come back for that!

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W is for Worlds #AtoZChallenge

Dresden Files RPG

Dresden Files RPG

As you can see from my previous posts, my friends and I enjoy creating worlds. Most of the time it’s not really collaborative in the broader sense; that is, the gamemaster creates the world and the players create characters that imply certain things about the world and expand its borders.

An interesting approach is that of Evil Hat’s The Dresden Files game. In it, the players collaborate with the gamemaster to create the city that’s the setting for the game. We tried it once, but most of the players were not inclined to participate, or didn’t have the time. So it ended up that the GM and I did most of the creation. Each player has the opportunity to contribute locations, people, myths and monsters to the city. Character creation in DFRPG also relies on cross-pollination. Players include previous adventures with other characters in the group, so there’s a natural reason for them to associate with one another.

Borders of Despair was another collaborative world. Scott and I worked on it together. The intention, I believe, was for us to trade off running the game and playing in the world, creating a truly shared world.

I like the idea Dave commented back on my Borders of Despair post, that of modular world planning, and CD Gallant-King’s idea of starting small and only building out immediate surroundings as the players proceed.

These days I do my world-building in my novels, but it’s always fun to see it in action in our games.

Tell me about your world-building in the comments!

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O is for [Davin] Orccleaver #atozchallenge

The keep of Pendennis Castle in Falmouth, Corn...

The keep of Pendennis Castle in Falmouth, Cornwall. (Photo credit: Wikipedia)

The party is enjoying the famous bazaar on the outskirts of the city of Keldath, a day’s journey from Stoneshadow, the village where Grayl lived as a boy after the death of his mother.  The crowds are heavy today, and suddenly they are jostled as a beautiful young woman with black hair shoves past them.  A dwarf—a man with braided beard and scarred face and arm–presses through the crowd after her, calling anxiously for her to stop.  She climbs atop the town crier’s stand, raising her hands above her head.

Suddenly, the crowd shrinks back from the figures appearing abruptly before the stand.  In the vision, a massively built warrior fights for his life against an onslaught of dozens of ogres that seem but the vanguard of a wave of hundreds of them.  Off to one side, gloating, is a regally dressed man bearing a shield on which is affixed the crest of the House of Cernawyn.  Even at this distance, you can feel a flicker of horror that someone from the line of the present ruling House would betray such a valiant warrior.  The feeling comes from outside you, as if generated as part of the vision.

The crowd nearest the stand is obviously more affected than you, appalled and terrified by what they see, and they storm the crier’s stand.  The dwarf is shoved backward into the party by the city guards, who storm the stage and Jon recognizes him as Davin Orccleaver.  The vision stops abruptly as two guards grab the woman while others stave off the mob.  Davin demands to know where the guards are taking her.  She seems to be unconscious at this point.  They say, “We’re taking her to the administration building.  That vision or whatever she was projecting was treasonous.  The governor needs to know about this.”

At this moment, the dwarf spies Jon and recognition dawns.  “Help me, Jon,” he says.  “I’m Mistress Palethorpe’s bodyguard and I can’t let anything happen to her or her uncle might turn me into a … a halfling or something.  I don’t think I can handle all of the guards alone.  The governor’s paranoid about anything that can remotely be construed as treasonous.  He’ll hang her without a trial.”

And thus began the first adventure of our gaming group. I called it the Sachov Saga. It was far too complicated (the adventures I create tend to be, but I’m getting better), but it was the first time two members of the group had played Dungeons and Dragons, and we had a lot of fun. It was also the first time they met each other. They soon began dating, fell in love, got married and have two beautiful daughters who know what you do with monsters: Kill them and take their stuff. We’ve all (including my husband) been through a lot together, and they’re my best friends.

And to think it all started with a roll of the dice and a few character sheets.

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M is for Minis #AtoZChallenge

Miniature figures (“minis”) are used in many roleplaying games, particularly those that use a grid system to represent player character and monster locations in combat (or sometimes out of it). These days, minis are often made of plastic and pre-painted, or pewter, which are not painted. In the olden days, they were made of lead. Minis made by one of the largest makers of miniatures, Reaper, are 25mm tall, although special edition minis can be as tall as 38mm.

Painting minis is a skill unto itself requiring patience, acrylic paint intended for use on minis, very tiny brushes and, optimally, magnifying goggles. Tutorials are available online for how to paint in various styles and techniques. One style is called “non-metallic metals” or NMM for short. This technique uses non-metallic paint to create the look of metal. A great place to see painted minis is CoolMiniOrNot, a site where visitors vote on how cool a particular minis is.

I don’t have as much time or patience these days to paint minis, but it used to be part of our ritual. Once we decided on a character race and class for a particular campaign, we’d head out to our Friendly Local Gaming Store to purchase minis. The minis would go home with me, and my husband or I would paint them before the next gaming session. Those expeditions produced the minis below.

L to R: Ka-Quindath, Rafael Ceurdepyr, [ ] , Olmos

L to R: Ka-Quindath (Mosaic), Rafael Ceurdepyr (Leviathan), Bellos (Mosaic) , Ulmas, druid companion (Borders of Despair)

L to R: [ ], Brand Hammerlock, paladin companion, Kyria Leodegar

L to R: Rashmali (Mosaic), Brand Hammerlock (Ptolus), paladin companion (Ptolus), Kyria Leodegar (Ptolus)

What do you think about minis? Comment below!

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J is for Just Do It! #AtoZChallenge

I’m sure many other people chose “Just do it!” as their blog subject for the day, but probably none of them mean it in the context of gaming.

Yes, you can game and hold a baby at the same time!

Yes, you can game and hold a baby at the same time!

Before I proceed, though, I have a confession. I was really stuck on a topic for “J,” so I crowd-sourced. My brother Rick helpfully contributed with, “J is for June–the month Roger Dungeon and Darryl (not that one) Dragon sat down in their basement one fateful rainy Saturday and invented their famous fantasy game.” This revelation would come as a surprise to Gary Gygax and Dave Arneson, but I felt it deserved sharing. Thanks, bro!

Scott gave me the title for this post. It’s my plea for you to try out gaming just once. I’ve greatly enjoyed hearing from those of you stopping by for the A to Z Blogging Challenge, and so many of you say that you’ve never gamed (in the sense I’m talking about). So why would you take it up now? Here’s some reasons:

  1. It’s a great way to relax with friends. (If your gaming group doesn’t break out in laughter frequently, you probably need new friends.)
  2. If you’re a frustrated, wanna-be or closet actor, roleplaying is a fun way to submerge yourself into the part of another character. For an hour or two once a week, you can be the hot Asian chick wielding dual katanas or the dour yet fierce dwarf whose axe is the downfall of many a bandit or the dashing singer who doesn’t need a weapon to intimidate or charm her opponents.
  3. Through gaming you can blow off steam in a socially acceptable way, especially after a tough week at work.
  4. You can find an outlet for your creativity. Paint miniatures (more about that on M is for Minis), write an intricate backstory, draw a picture of your character, knit a scarf just like your character would wear.

I’m sure I’ve left out some reasons. If you game or have played in the past, why do you enjoy it? Comment below!

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